

Sounds are pretty present in the game: background musical soundtrack, ambient sounds, special effects (combat, spells, UI), units' and heroes' babbling, and system voice-over.

Once a player enters a mission, the game switches to real-time strategy gameplay. Almost all of the map locations have missions to play, some of which are not readily visible until other missions have been completed, as well as shops, academies, and/or mercenaries for hire. Departing from the system used in Warlords Battlecry II, which consisted of a Risk-style board with territories, Warlords Battlecry III divides the world of Etheria into numerous locations (mostly cities) that players travel between, with various events at each. The Campaign is a mixture of an overhead strategic map with real-time gameplay. Like it's predecessors it has elements of role-playing video game in that players can complete optional Quests, as well as create a customized Hero character that can level up from battle to battle and equip unique and powerful Items. It is the third instalment in the Warlords Battlecry series and the sequel to both Warlords Battlecry (2000) and Warlords Battlecry II (2002). Warlords Battlecry III is poised to receive even greater accolades than the previous award-winning titles in the Warlords Battlecry series.Warlords Battlecry III is a real-time strategy game developed by Infinite Interactive and published in 2004. All of these features, coupled with new races and hero classes, new spells and items, and new building and dragons meld to form a Real-Time Strategy game that once again raises the benchmark for other games in the genre. While being a strong RTS outright, there are also numerous activities for players to engage in between battles, such as obtaining titles and awards, trading and purchasing items & retinue members, and even an upgradeable castle to reflect your importance and influence in the world of Etheria.Įxtra features included in Warlords Battlecry III are specifically geared to please the legions of previous Battlecry players, including the removal of hero and unit caps, the addition of new special abilities for high-level heroes and the creation of an intuitive hero system. Warlords Battlecry III continue to perfect its automated feature system, greatly reducing gameplay micromanagement and quickly proving to be the holy grail of RTS games among gamers of the genre.

It is a true sequel to Warlords Battlecry I & II, featuring many familiar races and troop-types, while also adding some new ones into the mix. Warlords Battlecry III further expands the Battlecry tradition of featuring persistent RPG-like fantasy heroes with its retinue of loyal followers fighting massive battles in the Warlords' world of Etheria.
